Initial commit

This commit is contained in:
2026-05-08 11:11:05 -06:00
parent 9aa8aca69d
commit 89cf60fcb5
7 changed files with 207 additions and 13 deletions
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# ---> VisualStudioCode .pio
.vscode/* .venv
!.vscode/settings.json .vscode/.browse.c_cpp.db*
!.vscode/tasks.json .vscode/c_cpp_properties.json
!.vscode/launch.json .vscode/launch.json
!.vscode/extensions.json .vscode/ipch
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32-s3-devkitc-1]
platform = https://github.com/pioarduino/platform-espressif32/releases/download/stable/platform-espressif32.zip
board = esp32-s3-devkitc-1
framework = arduino
monitor_speed = 230400
board_build.arduino.memory_type = qio_opi
board_build.flash_mode = qio
board_build.psram_type = opi
board_upload.flash_size = 16MB
board_upload.maximum_size = 16777216
board_build.partitions = default_16MB.csv
board_build.extra_flags =
-DBOARD_HAS_PSRAM
lib_deps = links2004/WebSockets@^2.7.3
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#include "Arduino.h"
#include "Network.h"
#include <WiFi.h>
#define MAX_PACKAGES 100
#define TICKS 1000
const char* SSID="Tenda_32C850";
const char* PASSWD="rhLcrMEcY^Xjvq66";
// COnfigurar direcciones fijas
IPAddress local_ip(192,168,0,150);
IPAddress gateway(192,168,0,1);
IPAddress subnet(255,255,255,0);
IPAddress dns1(192,168,0,100);
IPAddress dns2(1,1,1,1);
NetworkServer server(8080);
NetworkClient client = server.accept();
uint8_t i=0;
hw_timer_t *timer = NULL;
volatile SemaphoreHandle_t timerSemaphore;
void ARDUINO_ISR_ATTR onTimer() {
i = (i>=MAX_PACKAGES) ? 0 : i+1;
xSemaphoreGiveFromISR(timerSemaphore, NULL);
}
void setup() {
Serial.begin(230400);
Network.begin();
WiFi.STA.begin();
WiFi.STA.config(local_ip,gateway,subnet,dns1,dns2);
WiFi.STA.connect(SSID, PASSWD);
while (WiFi.STA.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.println("WiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
server.begin();
// Iniciar y desbloquear la bandera
timerSemaphore = xSemaphoreCreateBinary();
xSemaphoreGive(timerSemaphore);
// Configurar la interrupcion ISR
timer = timerBegin(1000000);
timerAttachInterrupt(timer, &onTimer);
timerAlarm(timer, TICKS, true, 0);
}
void loop() {
if (!client || !client.connected()) {
client = server.accept();
}
if (xSemaphoreTake(timerSemaphore, portMAX_DELAY) == pdTRUE) {
if (client && client.connected()) {
uint8_t imagen=i;
client.printf("%03u",imagen);
}
}
}
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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html