Initial commit
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# ---> VisualStudioCode
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.pio
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.vscode/*
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.venv
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!.vscode/settings.json
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.vscode/.browse.c_cpp.db*
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!.vscode/tasks.json
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.vscode/c_cpp_properties.json
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!.vscode/launch.json
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.vscode/launch.json
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!.vscode/extensions.json
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.vscode/ipch
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!.vscode/*.code-snippets
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# Local History for Visual Studio Code
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.history/
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# Built Visual Studio Code Extensions
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*.vsix
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Vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32-s3-devkitc-1]
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platform = https://github.com/pioarduino/platform-espressif32/releases/download/stable/platform-espressif32.zip
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board = esp32-s3-devkitc-1
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framework = arduino
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monitor_speed = 230400
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board_build.arduino.memory_type = qio_opi
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board_build.flash_mode = qio
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board_build.psram_type = opi
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board_upload.flash_size = 16MB
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board_upload.maximum_size = 16777216
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board_build.partitions = default_16MB.csv
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board_build.extra_flags =
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-DBOARD_HAS_PSRAM
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lib_deps = links2004/WebSockets@^2.7.3
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#include "Arduino.h"
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#include "Network.h"
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#include <WiFi.h>
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#define MAX_PACKAGES 100
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#define TICKS 1000
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const char* SSID="Tenda_32C850";
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const char* PASSWD="rhLcrMEcY^Xjvq66";
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// COnfigurar direcciones fijas
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IPAddress local_ip(192,168,0,150);
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IPAddress gateway(192,168,0,1);
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IPAddress subnet(255,255,255,0);
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IPAddress dns1(192,168,0,100);
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IPAddress dns2(1,1,1,1);
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NetworkServer server(8080);
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NetworkClient client = server.accept();
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uint8_t i=0;
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hw_timer_t *timer = NULL;
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volatile SemaphoreHandle_t timerSemaphore;
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void ARDUINO_ISR_ATTR onTimer() {
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i = (i>=MAX_PACKAGES) ? 0 : i+1;
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xSemaphoreGiveFromISR(timerSemaphore, NULL);
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}
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void setup() {
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Serial.begin(230400);
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Network.begin();
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WiFi.STA.begin();
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WiFi.STA.config(local_ip,gateway,subnet,dns1,dns2);
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WiFi.STA.connect(SSID, PASSWD);
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while (WiFi.STA.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println("");
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Serial.println("WiFi connected");
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Serial.println("IP address: ");
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Serial.println(WiFi.localIP());
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server.begin();
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// Iniciar y desbloquear la bandera
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timerSemaphore = xSemaphoreCreateBinary();
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xSemaphoreGive(timerSemaphore);
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// Configurar la interrupcion ISR
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timer = timerBegin(1000000);
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timerAttachInterrupt(timer, &onTimer);
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timerAlarm(timer, TICKS, true, 0);
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}
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void loop() {
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if (!client || !client.connected()) {
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client = server.accept();
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}
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if (xSemaphoreTake(timerSemaphore, portMAX_DELAY) == pdTRUE) {
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if (client && client.connected()) {
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uint8_t imagen=i;
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client.printf("%03u",imagen);
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}
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}
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}
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+11
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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Reference in New Issue
Block a user