Initial commit
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# Built Visual Studio Code Extensions
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*.vsix
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.pio
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.venv
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Vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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Vendored
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// AUTOMATICALLY GENERATED FILE. PLEASE DO NOT MODIFY IT MANUALLY
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//
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// PlatformIO Debugging Solution
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//
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// Documentation: https://docs.platformio.org/en/latest/plus/debugging.html
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// Configuration: https://docs.platformio.org/en/latest/projectconf/sections/env/options/debug/index.html
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{
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"version": "0.2.0",
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"configurations": [
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{
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"type": "platformio-debug",
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"request": "launch",
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"name": "PIO Debug",
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"executable": "/home/semarnat/Gitea/Programacion-II/BLUE_ESP32/.pio/build/esp32-s3-devkitc-1/firmware.elf",
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"projectEnvName": "esp32-s3-devkitc-1",
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"toolchainBinDir": "/home/semarnat/.platformio/packages/toolchain-xtensa-esp32s3/bin",
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"internalConsoleOptions": "openOnSessionStart",
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"preLaunchTask": {
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"type": "PlatformIO",
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"task": "Pre-Debug"
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}
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},
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{
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"type": "platformio-debug",
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"request": "launch",
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"name": "PIO Debug (skip Pre-Debug)",
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"executable": "/home/semarnat/Gitea/Programacion-II/BLUE_ESP32/.pio/build/esp32-s3-devkitc-1/firmware.elf",
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"projectEnvName": "esp32-s3-devkitc-1",
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"toolchainBinDir": "/home/semarnat/.platformio/packages/toolchain-xtensa-esp32s3/bin",
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"internalConsoleOptions": "openOnSessionStart"
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},
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{
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"type": "platformio-debug",
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"request": "launch",
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"name": "PIO Debug (without uploading)",
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"executable": "/home/semarnat/Gitea/Programacion-II/BLUE_ESP32/.pio/build/esp32-s3-devkitc-1/firmware.elf",
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"projectEnvName": "esp32-s3-devkitc-1",
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"toolchainBinDir": "/home/semarnat/.platformio/packages/toolchain-xtensa-esp32s3/bin",
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"internalConsoleOptions": "openOnSessionStart",
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"loadMode": "manual"
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}
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp32-s3-devkitc-1]
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platform = espressif32
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board = esp32-s3-devkitc-1
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framework = arduino
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monitor_speed = 115200
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#include <Arduino.h>
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#include <BLEDevice.h>
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#include <BLEUtils.h>
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#include <BLEServer.h>
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#include <BLE2902.h>
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BLEServer* pServer = NULL;
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BLECharacteristic* pCharacteristic = NULL;
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bool deviceConnected = false;
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int contador = 0;
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// UUIDs únicos (puedes generar los tuyos en uuidgenerator.net)
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#define SERVICE_UUID "794ff2e6-d4ac-4b80-b97e-dad2d577f17b"
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#define CHARACTERISTIC_UUID "26dc4777-a57b-4caa-8a55-2be55a5663c6"
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class MyServerCallbacks: public BLEServerCallbacks {
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void onConnect(BLEServer* pServer) {
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deviceConnected = true;
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};
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void onDisconnect(BLEServer* pServer) {
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deviceConnected = false;
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// Reiniciar publicidad para permitir reconexión
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pServer->getAdvertising()->start();
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}
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};
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void setup() {
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Serial.begin(115200);
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// Inicializar dispositivo
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BLEDevice::init("Debian BLE Server");
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// Crear Servidor BLE
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pServer = BLEDevice::createServer();
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pServer->setCallbacks(new MyServerCallbacks());
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// Crear Servicio
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BLEService *pService = pServer->createService(SERVICE_UUID);
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// Crear Característica con Notificación
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pCharacteristic = pService->createCharacteristic(
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CHARACTERISTIC_UUID,
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BLECharacteristic::PROPERTY_READ |
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BLECharacteristic::PROPERTY_NOTIFY
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);
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// Descriptor necesario para notificaciones (Client Characteristic Configuration)
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pCharacteristic->addDescriptor(new BLE2902());
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pService->start();
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// Iniciar Publicidad (Advertising)
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BLEAdvertising *pAdvertising = BLEDevice::getAdvertising();
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pAdvertising->addServiceUUID(SERVICE_UUID);
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pAdvertising->setScanResponse(true);
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pAdvertising->start();
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Serial.print("Dirección del dispositivo: ");
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Serial.println(BLEDevice::getAddress().toString().c_str());
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Serial.println("Esperando conexión BLE...");
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}
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void loop() {
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if (deviceConnected) {
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if (contador <= 100) {
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char str[10];
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itoa(contador, str, 10); // Convertir int a string
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pCharacteristic->setValue(str);
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pCharacteristic->notify(); // Enviar valor a la PC
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Serial.printf("Enviando: %d\n", contador);
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contador++;
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} else {
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contador = 0; // Reiniciar si llega a 100
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}
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delay(1000); // Enviar cada segundo
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}
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}
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+11
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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